ColliderMania Demo
A downloadable game
Tick tock... a game where it's pretty much like any other mobile game. except for PC.
You Control a cube that needs to get to a spot in 90 seconds if not well... you lose.
boxes and metal boxes are not harmful but they can slow you down...
PS please if you find any bugs or glitches please tell me about them in the comments. ill be reading them. Thank you <3
This Game has been recently updated
What Changed?
-Added Pause Menu
-if you die on a specific level you reset to that specific level
-Added Win Menu
-Extra Level
also this game is really short but thanks for playing ;)
Status | Prototype |
Author | A Dude That Makes Games |
Genre | Platformer |
Tags | 3D, 3D Platformer, Funny, Non violent, Physics, Simple, Speedrun, Unity |
Install instructions
Click on setup, then just keep hitting next and you're done.
Comments
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Great Game! I did notice a problem with the controls however. The longer you go without hitting a block, the faster it seems to go, and the harder it gets to control. This could be easily fixed by applying a forcemode to the movement script and upping the drag. Other than that, I didn't see a way to exit the game or even pause in the middle of it. I had to windows command to get out of the game because I couldn't get past level 2 and it kept resetting meaning I was stuck in the loop. You could add a function that shows a game over screen instead of resetting completely or simply quit the game when someone presses a key or does something. This would help massively and other than these few problems, I really like the idea of the game. Keep up the good work!
Thanks for your feedback. Although the speed with the cube when you don't hit an object is a game mechanic so it makes it harder. I also appreciate that you went out of your way to download my game and tell me whats wrong. I respect you for that.
no problem. I know how hard it is to bug test a game, and I know it takes more than one person to see everything but I think you did a great job nonetheless and I like how you put the spin on "sure the blocks don't mean game over, but they'll slow down your time" I like that approach and it's a very creative way to work vs a simple "Dodge the blocks" that anyone could build